the question is asking about the math itself. Impact stat is how much damage you deal per shot. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Click here for what this would look like if written better. That will also include overshields. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. Is there a formula or way to tell how much damage I can actually expect to be dealing with this gun when it has that attack? But opting out of some of these cookies may have an effect on your browsing experience. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. In this section, DPS refers to the average damage per second a weapon can inflict. WebAs for calculating combined damage modifiers, it's pretty simple. Why does contour plot not show point(s) where function has a discontinuity? Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. Does the boss and surrounding enemies deal a lot of damage? If you want to determine your percentage of incoming Damage from a source, you can calculate it as follows: ReceivedDamage = (1-Resist_1) * (1-Resist_2) * (1-Resist_3) * (.). Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. Thus, two separate Attack modifier equations exist, and in the damage equation you use the Attack modifier that corresponds to the Attack rating of the weapon, pretty simple. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. rev2023.4.21.43403. The rate of fire/impact stats of weapons can be used to compare similair weapons of the same type. just select the weapon type from the drop Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. This player can be the one Gjallarhorn user. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. Typically encounters have a damage phase which is a window of time in (download it if you want to use it). If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light. This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed usingTracker Video Analysis and Modeling Tool. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. Here you can also adjust perks to show the PvP time-to-kill values, including any weapon-specific perks, e.g. No witch queen legendary or crafted weapons are top of their class? Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. Use the filters to compare lots of weapons at once. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. This only pertains to PVE, as modifiers in PVP are generally different. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. When using multiple weapons and/or bait and switch reload canceling is performed by weapon swapping and the occasional ability use. All Destiny 2 Solar Fragments Ember of Singeing: Class ability recharges faster when you scorch targets. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same. See the spreadsheet for them, since there are so many and it would clutter this post. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. A spreadsheet document so that you can do your own damage calculations in a matter of seconds. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. The entire damage equation in full detail for a weapon with 300 or less attack is: Damage per bullet = Weapon Modifier x (Attack rating - Rarity modifier) x Shot Modifier x [Perk modifiers], And for a weapon with 300 or more attack it's: Damage per bullet = Weapon Modifier x ((300 - Rarity modifier) x 1.07log1.05025(Attack rating/300)) x Shot Modifier x [Perk modifiers], Example calculation: A 365 Attack Fatebringer getting a critical hit against a Fallen Dreg: (2.2810) x ((300 - 80) x 1.07log1.05025(365/300) x (3) x (1) = 1973.356 = 1973 damage. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. If you have any suggestions on how I can improve this, please let me know! It does say that higher impact means more damage if the attack numbers are comparable, but it does not show any formula. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. This project is currently unmaintained. It starts with shooting one of these two exotics, reload canceling if using Izanagis by swapping to secondary weapon, shoot that weapon once, swap to Heavy Weapon with Bait and Switch, use the entirety of that magazine, reload cancel the heavy weapon, and then repeating the cycle. I went down a Rabbit hole for 2 weeks and this is what I came back with: I highly recommend using the above if you need a quick version of how Damage Resist works. Combination Blow A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. This is a very useful skill that can be used with any weapon, but is extremely useful with Izanagis Burden, snipers, and Linear Fusion Rifles. A big thank you to IAMADragonAMAA for a great job. On Mar 15, 2022 9:19 am, by Gamer. Save my name, email, and website in this browser for the next time I comment. The higher the impact, the more damage you deal each time a bullet connects. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? Any group of weapons can be used with this player. Great for certain high damage options such as Reeds Regret and a stasis class. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Timur's Lash). Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. This Titan will use the same damage strategy with the Witherhoard and super combination. What Destiny 2 Perks Make the Best PvE Weapons, PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics, Destiny 2: Season of the Risen Preview and Prep Guide (Season 17). I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. The higher the impact, the more damage you deal each time a bullet connects. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Instead of simply being Attack rating - Rarity modifier, it is taken one step further and becomes: (300 - Rarity modifier) x 1.07log1.05025(Attack rating/300). Damage Calculator? : r/DestinyTheGame - Reddit It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. Make sure you revisit this page at least once per season. Damage Resist is for a single melee and stacks with charge to x3. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. No other rounding of numbers is done in the calculation, ever. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. WebUpdate available. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. Critical hit damage always rounds down, even if it's really really close to the next integer. You need to enable JavaScript in order to use this calculator. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. density matrix. Reload cancel the moment the magazine is put in by: Shoot 1 shot of high burst weapon in Kinetic Slot (Izanagis Burden, Witherhoard, etc.). We'll assume you're ok with this, but you can opt-out if you wish. If you make a plot betwen Impact and bullet damage in weapons with the same Attack (sidenote: all weapons of the same level, rarity and weapon slot have the same Attack) you'll see a correlation. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. Destiny 2 This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. @ZeroStack Impact stat has nothing to do with damage as far as I know. No need to run Divinity nor Witherhoard. I was just going off the information in the official guide. WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. Hello! Your average bullet damage in the Dark Zone. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. How to combine several legends in one frame. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. Also, these tables use the excellent data from the Damage Chart Madness spreadsheet. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. The first curve applies to your overall light level and stops increasing at the recommended power level. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. That was an error on my database (it was showing the same as Total damage). These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. If this is the case the other players will be incentivized to use rocket launchers. Damage using the strategies mentioned earlier by reload canceling through a weapon swap, a vortex grenade, or super. The Weapon Type Damage roll on your gloves. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. The efficacy of this combination is due to damage being increased when being next to teammates which is common during a damage phase and Triple Tap circumventing some of the lost time from reloading. As an example, the reason why my favourite Hand Cannon is Up The Ante is because it has enough damage dealing potential to only just get almost every non-PoE non-Raid headshot kill that the other Hand Cannons can get and the only reason why I could know this is by knowing how damage works. Damage strategy is to shoot Izanagis Burden, reload cancel with a swap to Linear Fusion Rifle, shoot all shots, and reload cancel back to Izanagis Burden. These cookies will be stored in your browser only with your consent. While I was running Prophecy I wondered: What was the actual resistance provided by stacking mods?. High attack weapons deal more damage to higher level enemies than low attack weapons, but you just need to find a balance. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. seems like Tarrabah is missing from the primary weapon list. Please drop me a message if you have any suggestions/improvements! Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. By selecting your subclass you're able to select modifiers that are available in your specific case. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. LoL??? However these are ONLY effective against a Nightmare Hunt Boss, no other enemy tested had damage reduced. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. It varies between guns even in the same. This technique is specific to usage of the bait and switch perk. WebIntroduction.
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destiny 2 damage calculator 2023