Enter the file path/name directly, without any execVM type command or quotation marks, followed by a single argument or multiple arguments within an array. Place down one or more Guarded By triggers in, for instance, choke points or bases. // Add landing waypoint for heli group - Routes for helicopter placed on map from editor, - Units, once landed, can move to specific waypoints route, - Heli can flies away to a cancellation marker on map or stay in landing position, - Multiple helicopters and units transportation, - Selection of random routes, heli and units. _frc - a number between 0 and 1 - how fast current velocity is turned into target descent velocity (smoothness). hint "Pilot: Wait to deploy IR gernade until we clear the area and in range! (if your internet can handle it) It takes ages to render with this resolution and framerate but I think the viewing experience makes it worth it :-)_________________________________________________________________Follow me!https://www.twitch.tv/callmehtommehhttps://twitter.com/CallMehTOMMEHhttps://www.facebook.com/TOMMEH.ARMA.FLIGHT/http://callmehtommeh.imgur.com/_________________________________________________________________Enjoy the video? To make AI hunt down a known target, you need to setCombatMode to "RED". If another waypoint was added soon after the LOITER waypoint, the LOITER waypoint will act as a MOVE waypoint, https://community.bistudio.com/wiki?title=Waypoints&oldid=336943, If the waypoint is spatial, any walking units in the group will board free space in any vehicles with that the group possesses. If the waypoint is placed upon a vehicle driven by a friendly unit that is not capable of carrying the entire group and the group has some vehicles but all vehicles will still not enough to fit the entire group, the leader will order as many troops as possible into both the group's vehicles and the waypoint vehicle. 2 or more triggers - the Guard groups closest to each trigger move in to secure it. (_veh select 0) setVehicleVarName _vehName; Press X to turn auto-hover on or off (you can also use the mousewheel menu). i just make a waypoint UNLOAD for the helicopter and for the units that are in the chopper a GET OUT waypoint, the heli will land and you can place a move waypoint after that to make the heli take off and move to that location. The search will attempt to visually check all locations within the search range, so a search inside a city will take far longer than a search in an empty field. ), but by the time the original guard group has turned around, another group might already be closing in, starting another little "race". Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked. The OnActivation is Code that is executed on Condition's completion. They will get into the vehicles as cargo where possible, then as the crew of the vehicle. For example you can do it with a smoke trigger and so on. waituntil {mapclick or ! A guard point or object is only considered guarded if a group has been set to guard it through a Guard waypoint (any other friendly forces in the area are not considered). Upon detecting a mine, a properly trained and equipped squad member will approach it in the prone position, deactivate it, and then proceed to search for more mines. master Arma-3/mpmissions/NNS-Sandbox.Malden/scripts/HeliSupportLanding.sqf Go to file Cannot retrieve contributors at this time 403 lines (329 sloc) 20.4 KB Raw Blame /* NNS Spawn a support helicopter that will unload or paradrop (if no suitable location found) troop on wanted location. Share us with your friends and colleagues. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Happy flying everyone, and please leave me a comment if you're unsure about anything I said in the video!Big love guys n gals,- TOMMEH_________________________________________________________________Timestamps:What is a bleed flare? Valve Corporation. The script was originally written for Arma II, but moved to Arma III as Arma II's community started fading away due to the release of a new Arma game. The group will only move to the waypoint if there are any empty vehicles, or vehicles on the group's side with empty seat spaces, that are within about 50m of the waypoint's location. Nice find works great , will need to test on MP and dedi but looks cool so far cheers :), Hmm does not work on Dedi but is ok on MP so will need some tweaking but will do that overthe weekend :). You can supply specific class for troop if you want. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. AI leaders also tend to request that every single appropriate support group attends them. I found one, in particular, that was really helpful: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. [ _id = _this select 2; I have one for you if want it. Often they set out on a mad race to see who reaches the trigger first, and then when whomever was fastest is within a set distance, they're declared "winners", and everyone else lumbers back to their Guard waypoints. All rights reserved. If you delete the first one, the second one will become #1 and so forth. Nearby rescue teams training on the Virgin River, Utah, on . The waypoint is completed when no mines are detected in the search area. _insertionWp1 setWaypointFormation "COLUMN"; dub_fnc_rtb = { When added to a fixed-wing crew, they will land at the nearest runway and taxi quickly until they are in position to take off. AI landing by Heli BY ENIGX Description: The script orders the landing of AI units via a helicopter on markers placed on the map from editor. Place this code in folder called "scripts" and name it "insertion.sqf" _________________________________________________________________ You can get this by changing RYD_FastLand this way: Set condition of the first trigger to "this" and remove second trigger. The file name and argument must be separated by a space. All commands which work with positions and heights. player addEventHandler And whole setup with two triggers activated via radio channels: Here it is set really fast (5) to make more prominent, what it is about: TDHandle = [heli1,(player modelToWorld [0,20,0]),0.5,5] spawn RYD_FastLand; [your heli name, landing pos, hovering altitude (will be a bit lower in fact),descent speed multiplier]. The classname must be provided as a string, and the magazine must be in the inventory of the artillery equipment. The second custom argument determines the classname of magazine to be loaded. chevy c30 crew cab dually for sale aikin newlands valley _type can be set to a shortcut class or a fullname class. dub_fnc_Land = { All rights reserved. "Pilot: Deploy IR gernade!" Create a script that uses sprite costumes to make the helicopter appear to rotate. ArmA 3 Helicopter Landings Guide 101 How to Land Without Gaining Altitude! A tag already exists with the provided branch name. Archived post. The cinematics/unitplay stuff took a while to do, but hopefully it makes for a good learning/viewing experience. The Sentinel was designed primarily as a reconnaissance platform, but can also perform precision ground attacks. waituntil { sleep 1; count( _caller nearObjects ["SmokeShell",50])!=0;}; This waypoint type will cause the group to stay at this position indefinitely. The platform update is free to all owners of Arma 3. You select wither insertion or land (if insertion wait until heli stops of insertion point and toss ropes. _insertWp = InsertionHeli addWaypoint [_arrivePos, 0]; Commands related to containers like backpacks and vests. If not, the script will give you a throwable smoke grenade or IR strobe depending on whether it's day or night time. However, if you can get around the new commands, it can be ported easily. }; Utilizes BIS_fnc_wpDemine. Note: init.sqf creates the Trigger object that is used to execute the script via radio slot 1 (ALPHA). You will not be able to request another one, however. remoteExec ["hint"]; 1 trigger - the Guard group closest to the trigger secures it, the rest stay at their Guard waypoints and wait until the group at the trigger is either killed or considered fleeing, at which point the closest group sets off to guard. AI leaders will generally pause to choose a path before they start moving. There are many possible combinations of circumstances, each with slightly different effects. needs to be MP - I did have one a long time ago throw smoke it lands and takes you where you need to go but cannot find it anymore :(, Need it to transport players around if no pilot is on. Tested in SP. remoteExec [""hint""];}else{"" Pop smoke!"" Commands that are used to get information about mods and addons. The group will automatically split itself into small teams of one to four units, who will move to random locations, sit down, etc. _veh = [_heliPos, 0, _vehType, InsertionHeli] call BIS_fnc_spawnVehicle; Name the marker whatever you want. insertion = [[player,[(". Everything about the ARMA game series by Bohemia Interactive on reddit! Specifically for landing an AI helicopter on the ground and unloading AI passengers, the waypoint destination for Transport Unload must be a helipad object and be assigned to the pilots, and the separate group as passengers must have the Get Out waypoint at the same location. i would just had made a trigger and had the heli fly thru it to activate the trigger, that is now put in my small script page. If the waypoint is placed on an empty vehicle, as many of the group as possible will board it. Thanks so much!!! /****************************************MENU***************************************/ It's not magic and it won't keep you locked over a landmark. "; Groups will automatically board any transport vehicles they own if the next waypoint is far enough away. _insertionWp setWaypointFormation "COLUMN"; Customize the look of dialogs and menus in the game. Note that Guarded By can be used in attack as well; just place a number of triggers (keeping track of which order they're set in) inside enemy territory, and they'll "attack" there if they have their Guard waypoints. waituntil { sleep 1; (_caller distance helo) <= 250 ; }; //B_IR_Grenade (heli will move to "transportdelete" marker for clean up. See. AI will not take a support group's vulnerability into consideration when requesting support. ]; Introduced in Arma 3, makes group loiter around a position. Thats a way to do it, but with the script you are more flexible. Commands to manipulate the weather, time, date or traffic. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If the group is unable to destroy the attached object they will move within range of being able to identify the object, then wait until it is destroyed (even if the target is not destroyable!). remoteExec ["hint"]; Given enough time, some of the group may wander kilometers from the waypoint. It's unique in a sense that: It detects if you have compatible magazines (throwable and 40mm launchable) and will let you use them to mark the LZ. http://bit.ly/18jjfoX _________________________________________________________________This video was created using some games by Bohemia Interactive, check out http://www.bistudio.com/ formore information! Place that where you want the helicopter to land precisely. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What makes this script different than any other extraction script ever released for the Arma series is that it applies a bit more realism and complexity. should work, but does that still make the heli do a lazy slow landing ? . 1para{god-father}, April 24, 2018 in ARMA 3 - MISSION EDITING & SCRIPTING. Its value is evaluated locally and unscheduled on the group owner's machine and must return a Boolean. _insertWp setWaypointCompletionRadius 100; Since RHS units carry custom magazines, support for mod's-exclusive throwable grenades is also included. Instead, there is a countdown timer that you have to board the helicopter before it zeros out. EDIT: Or in editor place invisible helipad and add Transport unload waypoint on top of that. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I offered and said pm me since they have already found one. Many have died and failed to attempt this tricky landing, but in this video, I hope you can come away performing it like a pro!I was feeling really overwhelmed by the amount of support, comments and nice messages I've had after my last video about mental health, so as a thank you to all of you lovely people, I put my studies on hold and set about putting this one together. _arrivePos = [( _playerPos select 0)+50,(_playerPos select 1)+100,( _playerPos select 2)]; Walkable Helicopter Rappelling and Paradropping is a mod that allows players to walk around the interior of helicopters so long as they are not moving left or right or up or down too much. _menu = _caller addAction [(". The Arma 3 Helicopters DLC is supported by a major Arma 3 platform update, which adds a wide variety of new content and features. #5 Placing a single CYCLE waypoint will do nothing, at least one MOVE waypoint has to be placed to start with. ************************************************************************************************************/ helo flyInHeightASL [25,25,25]; The group will move to the waypoint (spatial or object), where any units from other groups who are in cargo spaces of the original group's vehicles will disembark. oh ok that's good to hear. This waypoint works in conjunction with the 'Guarded by' trigger type, see that topic above for more details. A group with a current waypoint of this type will move to the waypoint's position, then wait until it can provide support for another group that requests relevant support using "Call Support" command menu. _player = _this select 1; Only available for groups on the Game Logic side. In the case of multiple support groups, the first placed available group will always respond first, irrespective of distance. Commands used to create or work with custom channels. Since Arma 2 waypoints for players were mostly replaced by Tasks; since Arma 3 the Task Framework allows for an easy usage of them. Once at a guard point, the group will continue to check if any higher priority guard point requires guarding, or for any enemies to engage. These scripting commands work in render time scope rather than simulation time scope. If the waypoint is placed upon a vehicle driven by a friendly unit that is not capable of carrying the entire group and the group has no vehicles of its own, the leader will order as many of his troops as possible to board the vehicle. Subscribe today! IT IS COINCEIVED AND WRITTEN IN ITALIAN. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior.
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