Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. you cannot keep boosting your shields higher and higher with every use. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. For more information, please see our I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. It's situationally useful. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. This is capable of devastating the toughest of enemies, even on the harder difficulties. It uses a 2.4 multiplier against armor, 1.2. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. me2 incinerate heavy or blast - akersmmm.com Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. Everyone has shields of some kind, and you want them GONE. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Archived post. 2023 GAMESPOT, A FANDOM COMPANY. [ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit That's useful. But you've got Garrus, Zaeed and Grunt for that. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Frozen enemies falling over normally fall slowly and predictably. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. Heavy incinerate. " This is a very situational skill. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. What are some of the recommended builds for squad mates? Privacy Policy. Is there any benefit to scar healing beyond cosmetic. Cookie Notice The bread and butter, and easily most used skill for these type missions, is Energy Drain. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Incinerate | Mass Effect Wiki | Fandom One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. 1: Always choose 'heavy' ability. Sniper rifles are the single most damaging means of attack for an Infiltrator. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. Obviously use discretion in this, because sometimes it's too dangerous. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Sniper rifles are already excellent against armor. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. Concussive Shot is a new power for soldier types that ragdolls a target. I beat ME2, on Insanity Mode, with an Infiltrator. It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. It is available the moment you start the second mission, and can act as a low-power sniper rifle. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. How do you get more ammo for heavy weapons. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Cryo Blast, is it worth it? - Fextralife Forum Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Heavy Incinerate or Incineration Blast for Insanity? - Mass Effect 2 Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Incinerate deals the listed damage to shields and barriers only. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. This strat applies to anyone else who also has pull, throw, or shockwave. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. This power overlaps with the sniper rifle with respect to armor and health damage, and can serve as a suitable solution against enemies in cover. Mass Effect Wiki is a FANDOM Games Community. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. incinerate heavy or blast - Fextralife Forum No data available Please help me reach consensus. : masseffect - Reddit Gamestegy Founder. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Due to this, you can use the most effective ones. Any reason why I can't manually save anymore? For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information. Just make sure that there is adequate cover to get behind before attempting this. Insanity Infiltrator ME2 - Fextralife Forum Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Well I ain't telling you the truth. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. We further improve Mordin build base stats. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. Your main ability will take down enemy armor and deal damage to them. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Mordin Solus - Mass Effect 2 Wiki Guide - IGN During this time, the target is more susceptible to damage. Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. Cryo Ammo gives a chance for a player to freeze the enemy. Ammo Training: Cryo, Disruptor. Details on every Power. He concentrates on using Tech-related skills to deal with the enemies. Ice Blast has the lowest cooldown in the game of 4.5 seconds. The good thing with Heavy Pistols is that AI is very accurate with them. Is there any benefit to scar healing beyond cosmetic. Do Not Sell or Share My Personal Information. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. If you have the Aegis Pack, then you have access to the M-29 Incisor. Incinerate | Mass Effect 2 (ME2) - Gamestegy community The powers in ME2 are made to be experimented with! Also can use sniper rifles which are the best weapon squadmates can have in ME2. Besides, area throw won't do anything to 3 shielded Geth. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Recharge Time: 6.00 seconds (Shepard . At any rate, Full Cryo Blast is one of the best powers in ME2. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Anybody know how many planets are in the game? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. AI is quite effective at using this weapon and doing numerous spray shots. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. Incineration Blast would be nice against armored husks but Heavy. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. 2: Squad Ammo on EVERYTHING. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Silicon-X 13 years ago #4. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. He can equip two types of guns: A submachine gun and a heavy pistol. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. Find in guide . B-A-N-A-N-A-S! Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. But shockwave is great for staggering enemies out of cover and massacring husks. Dont forget her passive either which gives substantial health and damage buffs to the whole squad.
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